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A tropical fish swims among the rocks and seaweed in these calm mid-morning waters.
I created the fish in Wings and used Bryce to create the underwater environment. The rocks are simple terrain objects that I smoothed in the terrain editor and put an underwater material on them, the seaweed are default objects, and the water overhead is a water plane with the carribean water material applied to it. To create the water look, I added fog (50,50) and haze (100%) and turned their color to blue.
The fish was created by starting with a sphere primitive object, which I molded into the fish shape. Wings is meant for low-poly, so it's still a little blocky, but the material (applied in Bryce) helps to make it look a little more realistic. The eyes were made with another pair of spheres, which had a copper-looking material added also in Bryce.
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